
// Open Role at Streamline Studios
Join Streamline Studios as a freelance 3D Character Artist, specializing in character production for AAA games. Work remotely to deliver high-quality assets, collaborating with the Lead Artist on monthly content pushes.
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
We are hiring a 3D Character Artist on a freelance/contract basis. You will need to solve a wide range of problems with well-rounded experience across multiple disciplines, with specialization in Character production workflow. You thrive on collaboration and report to the Lead Artist to work as a team towards the monthly content pushes and milestones. You have a natural curiosity for all parts of the creative pipeline, and invest time improving your skills.
This is a fully remote, project-based engagement: scope, deliverables, timelines, and rates are defined per
work order. It is not a full-time employment position.
Responsibilities
Delivering excellence
Communication
Team and personal development
Requirements
Full proficiency in software packages and tools of the games industry listed below
Surface knowledge on the following softwares and tools
Intermediate proficiency in the following tools:
Passion for game development.
Proficiency in Game Engine technologies such as Unreal with asset integration
Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
Pluses:
Deliverables Expectations
Freelancers/Contractors will be measured according to the metric below:
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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Works efficiently and effectively within the technical constraints of production. Generates high-quality art work that matches or exceeds studio standards. Keeps the Lead Artist up to date regarding status of tasks. Obtains Lead Artist's guidance and approval as needed. Proactively schedules own time, notifies Managers and Lead Artists of roadblocks. Consistently refines artistic abilities and learns new software/tools. Contributes to a positive team environment. Full proficiency in 3ds Max/Maya, Substance Painter, Zbrush, Photoshop, PBR workflow. Surface knowledge of Blender. Intermediate proficiency in Unreal Engine Character Setup and Rendering (Lighting, Rendering). Highly proficient in Human Anatomy, Creature Anatomy, Hard Surface Modeling, Cloth Sculpting, or Simulation. Passion for game development. Proficiency in Game Engine technologies like Unreal with asset integration. Experience with game art asset pipeline (highpoly, efficient game ready lowpoly modeling, texturing, baking).