
// Open Role at Streamline Studios
Lead environment artists manage and mentor teams, define visual styles, and optimize art production for AAA game development. You'll work remotely, delivering high-quality environments across major platforms.
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
The Lead Environment Artist is part of the core management team, responsible for managing and coordinating projects while mentoring teams of artists to help them grow from good to great. You will report to the Head of Production and the General Manager.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
Requirements
Expert in at least three of the following areas of artistic production, using industry-standard tools such as 3ds Max/Maya/Blender, Substance Painter and Designer/Quixel Mixer, and ZBrush:
Also required:
_Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
_Stay updated on future job opportunities at Streamline Studios by subscribing to our Careers Newsletter (https://mailchi.mp/streamline-studios/streamline-studios-recruitment-newsletter)
- Work with Senior Lead/Art Director and clients to establish and maintain visual look of production. - Interact with clients/partners to establish artistic goals, objectives, and operating procedures. - Advise Project Managers on schedules and oversee art asset assignment and tracking. - Communicate with artists, Project Managers, and clients on milestones and initiatives. - Prepare and plan content submission packages for clients, ensuring quality and timeliness. - Create and maintain briefs and documentation for asset creation and training. - Diagnose client/partner technology and processes, and train artists. - Monitor and evaluate production efficiency, adjusting tools and art production pipelines. - Identify and recommend areas of artistic growth for artists. - Support HR processes, including team well-being and recruitment. - Work with core management to establish team vision, mission, and values. - Expert in at least three areas: Environmental modelling/planning, Vehicle modelling, Texturing, Environment level design/placement, Organic sculpting. - Proficient with major game engines (Unreal Engine 4, Unity). - Exceptional understanding of form, shape, structure, and silhouette in modeling. - Strong knowledge of technical game art theory. - Strong artistic ability to visualize entire levels with minimal concept art. - Strong technical ability to manage assets within memory, design, and frame rate limitations. - Keen eye for light, shade, color, and detail in creating texture maps (PBR workflow). - Strong knowledge of modular planning for large assets/environments. - Self-motivated, requiring minimal direction.