
// Open Role at Torpor Games
Join Torpor Games as an Animator/Rigger for Project Conformist, taking ownership of character and non-character animation and rigging pipelines in Unity, with a focus on narrative-driven RPGs.
Essential qualifications
The expected annual gross salary range for this role is approximately 40.000 - 45.000 EUR, depending on experience and qualifications.
Proven professional experience as an Animator, Rigger, or similar role in the games industry. Strong portfolio showing character rigs and animation (ideally semi-realistic). Strong eye for body language, timing, weight, and performance, especially in dialogue-driven scenes. Experience building character rigs for real-time projects, including clothing. Solid understanding of the full character pipeline: rigging, skinning, animation, retargeting, and engine implementation. Some experience animating non-character elements (props, vehicles, doors). Professional experience implementing characters and animation in Unity. Proficiency with Blender. Strong ownership and follow-through; comfortable being the sole owner of a discipline and working proactively. Strong organizational skills and comfort working with documentation and task-tracking tools (Miro, Notion, Codecks). Strong communication and documentation skills in cross-disciplinary teams. At least one shipped game or comparable real-time interactive project. Real-time VFX experience in Unity (VFX Graph, Particle System, Shader Graph). 3D modeling skills. Scripting skills for rigging or pipeline tools. Experience with crowd or ambient NPC animations. Interest in narrative-driven RPGs and/or political games.