
// Open Role at Ubisoft
Design and refine engaging combat systems for AAA titles like Assassin's Creed at Ubisoft Bordeaux. Shape player experiences from concept to release, prototyping and documenting innovative game mechanics.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
Ubisoft Bordeaux
Founded in 2017 by a handful of Ubisoft experts, our studio now counts over 400 talents from 20 different nationalities. Our teams contribute to some of Ubisoft’s biggest franchises: leading the production of Assassin’s Creed Mirage in 2023, working on Assassin’s Creed Shadows and the Claws of Awaji expansion, as well as unannounced projects.
Beyond our AAA productions, we also drive technological innovation within the group through our expertise in the Anvil game engine and Ubisoft’s Online Services. We have also established a dedicated R&D division, La Forge, which brings together Ubisoft engineers and academic researchers to collaborate on prototypes that support game development, particularly in the field of AI.
As a Combat Game Designer at Ubisoft Bordeaux, you will design and refine combat systems that support the game’s creative direction and intended player experience.
What you’ll do
What you bring to the team
Experience as a Combat Designer on at least one released game
Game design experience, particularly with combat systems
Ability to explain gameplay fundamentals and design choices clearly
Strong communication skills across multidisciplinary teams
Ability to work both self-directed and collaboratively
Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting
Contrat : Permanent Contract
Lieux : Bordeaux
- Experience as a Combat Designer on at least one released game- Game design experience, particularly with combat systems- Ability to explain gameplay fundamentals and design choices clearly- Strong communication skills across multidisciplinary teams- Ability to work both self-directed and collaboratively- Interest in game mechanics, accessibility, user interfaces, iterative design, and playtesting