
// Open Role at Ubisoft
Lead the level design team for the Splinter Cell Remake at Ubisoft Toronto, ensuring high-quality player experiences and fostering a collaborative, growth-oriented environment. Guide development, define standards, and partner with production to deliver an innovative stealth game.
Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!
As a Team Lead Level Designer on Splinter Cell Remake at Ubisoft Toronto, you will support the Project Lead and Production Manager in ensuring level design quality, clear direction, and on-time delivery. You will guide and coach level designers, help establish and reinforce strong design standards, and balance creative vision with practical production planning while contributing directly to development when needed.
What you’ll do
What you bring to the team
Nice to have:
What to send our way
This posting is for an existing vacancy and is not intended to build a candidate pool for future opportunities. The final base salary offered will be determined within the compensation standards, following the interview process and will depend on several factors, including but not limited to the candidate’s experience, skills, qualifications, scope of responsibilities, location, and internal equity considerations. In addition to yearly base salary, total compensation may include other elements such as variable pay or benefits, where applicable.
- Strong collaboration and communication skills, engaging across disciplines. - People leadership experience, including coaching designers with varied experience levels. - Clear design judgment and a structured, rational approach to level design decision-making. - Planning and estimation skills that support predictable production outcomes. - Ability to provide thoughtful feedback and evaluations that help others grow. - Adaptability and openness when guiding designers through new constraints or design approaches. - Knowledge of real-time constraints, 3D engines, and level editing tools. - Experience with production tracking tools such as JIRA, Perforce, or similar systems. - Experience working on third-person camera games or titles with slower-paced, investigative gameplay (nice to have).