
// Open Role at Wargaming
Join Wargaming's Game Engine Development team as a Render Developer in Belgrade, shaping the future of cross-platform graphics for an unannounced project and optimizing cutting-edge rendering features.
Wargaming is looking for a Render Developer to join our Game Engine Development team. This position includes working on development of a cross-platform game engine which is written in C++.
Benefits and perks are tailored to the local market and culture. Our benefits in Nicosia include:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
Please see Wargaming Candidate Privacy Policy for details on how Wargaming uses your personal data.
- 2+ year of experience in commercial C++ development- Experience in any graphics API (DirectX, Vulkan, OpenGL)- Experience in writing shaders (GSL, HLSL)- Basic knowledge of linear algebra (vectors, matrices, quaternions)- Experience in creation of own 3D demo applications or creation of own engine- Knowledge and experience in working with debugging and profiling tools (Nsight, Renderdoc, PIX etc)- Understanding the graphics pipeline and GPU architecture- Practical knowledge of DirectX 11/12/Vulkan