
// Open Role at Wargaming
Shape the next generation of event modes for World of Tanks! As a Senior Encounter Designer, you'll define and champion the combat experience, designing engaging gameplay and setting best practices for global feature teams.
We’re looking for an Encounter Designer to help shape the next generation of event modes for World of Tanks at Wargaming. As a senior member of the event team, you will define and champion the combat experience and encounter philosophy behind our seasonal and limited-time modes.
Benefits and perks are tailored to the local market and culture. Our benefits in Kyiv include:
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has become one of the leaders in the gaming industry with 15 offices worldwide, including studios in Chicago, Prague, Shanghai, Tokyo, and Vilnius. Our diverse and multicultural team works together to deliver a top-class experience to millions of players who enjoy Wargaming's titles across all major gaming platforms. Our flagship products include free-to-play hits World of Tanks, World of Warships and World of Tanks Blitz.
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- Act as the bridge connecting player combat, enemy combat, and level design teams.- Own and advocate for the full combat experience, ensuring player abilities, enemy behaviour, and encounter design fit into engaging gameplay.- Design, prototype, and refine player combat systems, enemy mechanics, encounters, and moment-to-moment gameplay.- Set up combat and encounter design frameworks, standards, and best practices for scalable feature development.- Build combat encounters that challenge players, reward mastery, allow for different playstyles, and support progression goals.- Analyse player feedback, telemetry, and playtest results to improve combat feel, pacing, difficulty, and engagement.- Work with leadership to identify risks, agree on priorities, and align combat work with wider game goals.- Maintain high quality, accessibility, usability, and player experience throughout development.- Possess deep knowledge of combat design fundamentals, including pacing, responsiveness, game feel, encounter design, progression, and player mastery.- Have substantial hands-on experience building and balancing combat systems for action games.- Demonstrate strong skills in gameplay prototyping, iterative development, tuning, and using playtests to guide design decisions.- Experience working closely with engineering teams to translate design goals into solid gameplay features.- Exhibit excellent written and spoken communication, with the ability to explain design intent clearly and provide actionable feedback.- Possess hands-on experience with current game development tools and engines.- Solid grasp of player motivation, engagement, progression systems, and retention strategies.- Have thorough knowledge of game development pipelines and cross-disciplinary collaboration in production.