
// Open Role at Lighthouse Games
Lead material design and implementation for an AAA Open World Driving Game. You'll craft stunning, realistic PBR materials and complex Unreal shaders, setting visual standards and innovating workflows within a collaborative, hybrid environment.
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of your career within a collaborative, hybrid working environment. You’ll learn from the best and work alongside the future greats of the gaming industry.
As the Principal Material Artist, you will be at the forefront of material design and implementation for our AAA Open World Driving Game. Your extensive experience will guide the art team in crafting visually stunning materials that enhance the game world's realism and immerse players in our vibrant universe. You'll set the vision and standards of material artistry, ensuring that all assets adhere to the highest AAA quality.
Key Duties Include
Requirements
Desirable
Benefits
- Extensive experience in creating realistic, high-quality PBR materials and Unreal shader creation in high-profile video games- Deep understanding of real-time rendering, workflows, and industry standards- Expertise in node-based Material authoring in Unreal Editor- Experience in creating realistic texture libraries covering extensive material types.- Proficiency in development software and rendering tools such as Substance Painter/Designer, Max/Maya/Blender, Reality Capture etc.- A passion for problem-solving and pushing artistic boundaries- Exceptional organisational abilities and the capacity to manage multiple tasks effectively- A highly creative mindset with a passion for problem-solving and pushing artistic boundaries- Unreal Engine experience