
// Open Role at Absurd Ventures
Join Absurd Ventures as a Software Engineer to design, implement, and support cinematic content pipeline tools, enabling animators and audio engineers to create world-class game cinematics using diverse technologies like C#, Node.js, C++, and Unreal Engine.
Summary
We are seeking a highly experienced and collaborative Software Engineer to help drive the design, implementation, and support of tools for Absurd’s cinematic content pipeline.
As a Cinematics Pipeline Tools Engineer, you will be passionate about developing tools and systems that enable animators, audio engineers, and cinematic producers to create world-class cinematic content for our games.
Your mission will be to ensure a streamlined process for moving content from capture through a variety of production tools and ultimately into our games. You will work across a broad range of technologies and workflows, developing C# tools to automate audio and motion capture collection and processing; C# and Node.js tools to support studio operations such as scheduling and actor database management; tools for ingesting assets into Unreal Engine; C++ and Python tools for moving content to and from external applications such as Premiere, Maya, and Pro Tools; and C++ tools for working with cinematic content directly within Unreal Engine.
Core Responsibilities
Core Qualifications
Plus if...
Description
The base pay range for this position is $130,000 to $155,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including vacation time, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) matching to regular full-time employees. Certain roles may also be eligible for bonus and equity.
5+ years of professional game development experience focusing on cinematic content capture, management, and authoring. 2+ years working with Unreal Engine (Sequencer, animation, audio systems). 1+ year developing desktop applications in C#. Ability to thrive in a fast-paced production environment with excellent communication skills. Comfortable using AI coding agents and working in PC/Mac environments. Shipped at least one AAA title in an engineering role. Customer-centric mindset with strong problem-solving skills.