
// Open Role at CatFace
Join Offworld Industries as a 3D Character Artist to craft high-quality characters, clothing, and accessories for Unreal Engine-based multiplayer FPS games like "Squad" and "Starship Troopers: Extermination." Own the full asset pipeline from modeling to in-engine implementation, collaborating across disciplines to deliver visually compelling and optimized assets.
About Offworld:
Offworld Industries Ltd. (Offworld) is the independent studio behind the successful military first-person shooter game, “Squad”. Offworld was formed in 2014 by more than 15 developers who had worked together on the well-known Project Reality mod for Battlefield 2. The founding purpose of the team was to bring a standalone successor of this acclaimed mod to market and build a game development studio and a livelihood from that foundation.
Fast forward to 2026, Offworld has over 150 employees and is rapidly growing. We have been expanding the studio into serving as a publisher supporting mods and have released our newest title, "Starship Troopers: Extermination", a 16-player PvE first-person shooter based on the 1997 cult-classic film.
We are built on passion, unified spirit and continuing efforts to break the mold. We strive to become a leader in creating large-scale multiplayer games as well as supplying others with the ability to do the same. We are looking for a talented 3D Character Artist for our current and upcoming Unreal Engine based multiplayer games. If you are passionate about making great games and a team player, we are looking for you!
About the role:
As a 3D Character Artist you will work closely with the Art Director and Character Art Lead to create high-quality characters, clothing, and accessories that align with the visual identity of our IP. You’ll collaborate across disciplines and with external partners to deliver assets that are visually compelling, technically sound, and optimized for in-
engine performance.
Responsibilities:
Requirements:
Bonus Skills:
This is a full-time permanent position, with the requirement to work from our office three days per week. The typical salary range for this position is $80,000 - $95,000 CAD per year and is subject to change. The final agreed upon salary is based on work location and may vary depending on factors such as job-related knowledge, skills, and experience.
This role offers:
If you meet the above qualifications, and Offworld sounds like the kind of company you want to be a part of, please apply now with a copy of your resume.
Offworld Industries is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to race, ancestry, place of origin, colour, ethnic origin, language, citizenship, creed, religion, gender, sexual orientation, age, marital status, physical and/or mental handicap, financial ability or any other characteristic protected by law.
- Experience working with Unreal Engine 5, including asset implementation - Strong portfolio demonstrating realistic human anatomy, clothing and accessory creation, and high-quality material and texture work - Expertise with Substance Painter and a solid understanding of PBR workflows and map baking - Proficiency in sculpting tools such as ZBrush or 3D-Coat - Strong modeling skills in Maya or Blender, including hard-surface asset creation - Collaborative mindset with openness to feedback and iteration - Ensure Jira tasks are clearly written, properly maintained, and consistently updated to support effective project tracking and team communication.