
// Open Role at Cloud Chamber
Lead a team of talented artists at Cloud Chamber, shaping compelling, stylized level art and immersive worlds. Drive artistic consistency and inspire your team to deliver a world-class AAA experience.
As a Lead Level Artist at Cloud Chamber you will join our talented group of developers and lead a team of artists responsible for creating compelling, stylized, high-quality level art and immersive world-building under the guidance of the Art Director and Associate Art Director.
As a leader, your role is to build and foster a collaborative process, and share your vast knowledge of tools and best practices with your team. As an artist, your years of experience in the games industry have given you a solid understanding of form and composition as well as the ability to skillfully work within constraints and harmoniously collaborate with other departments. You will be asked to use all the tools and experience at your disposal to bring our richly imagined world to life.
What You’ll Do:
**What We’ll Do Together:
**At Cloud Chamber, we are champions of high standards, pushing for progress and embracing change. We will work closely and constructively across design, art, engineering, animation, and audio teams to realize our creative ambitions. Together, we will stay current on technological advancements and identify solutions to overcome developmental obstacles to deliver a world-class AAA experience.
Skills & Experiences:
Who You Are:
Who We Are:
At Cloud Chamber we strive to make BioShock games that move people: evocative, immersive, and meaningful experiences that stay with you long after you’ve rolled credits. Great games are born from great collaborations, supported by a culture that brings out the best in our teams. We work openly, learn through play, take ownership, push ourselves to be better, and deliver for our players.
_#LI-_Remote
The pay range for this position in California at the start of employment is expected to be between $125,400 and $185,580 USD per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations. Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program. Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses.
_As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, perform their essential job functions, and receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.
Please note that 2K Games and its studios never use instant messaging apps or personal email accounts to contact prospective employees or conduct interviews. When emailing prospective employees, we only use 2K.com accounts_
- 7+ years of experience in internal game development with an emphasis on environmental art or level architecture. - At least 2 shipped titles (UE5/UE4 preferred), one in a leadership capacity, AAA titles preferred. - Prior experience leading, mentoring, and managing artists' career growth and performance. - Ability to communicate and collaborate effectively across multiple disciplines. - Proficiency with industry-standard tools: 3D Studio Max / Maya, ZBrush, Substance, Photoshop, and game editors (UE5 preferred). - Experience with industry-standard asset management tools. - Strong understanding of spatial composition, proportions, and basic architecture. - Comfortable working in an iterative design environment.