
// Open Role at Insomniac Games
Insomniac Games seeks a Staff Hero Designer to drive the creative vision and execution of playable characters, focusing on combat, traversal, and 3Cs for an upcoming AAA title.
Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more. Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters.
The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment-to-moment gameplay.
The ideal candidates are self-driven, highly technical, and extremely creative, with deep experience in leading and creating high quality 3rd person gameplay. We’re looking for designers who value game feel, player clarity, and high levels of polish in their work and are searching for highly collaborative development environment.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIES
QUALIFICATIONS
Experience:
Reasoning Skills:
Ability to solve practical problems and deal with a variety of concrete variables in situations where only limited standardization exists. Ability to interpret a variety of instructions furnished in written, oral, diagram, or schedule form.
Computer Skills:
Intermediate knowledge and experience with level editing tools and scripting (Unreal Engine, Unity, or similar editors). Intermediate knowledge of Maya or other major 3D modeling programs. Experience with animation tools or programming languages a plus. Working knowledge of Microsoft Office Suite, Miro, Confluence or equivalent office software.
Other Skills:
Individual must have very good interpersonal skills and the ability to communicate effectively with team members and other developers. Strong communication skills including verbal and written skills are required.
At SIE, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location.
Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location.
In addition, this role is eligible for SIE’s top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Click here to learn more.
This is a flexible role that can be remote, with varying pay ranges based on geographic location. For example, if you are based out of Seattle, the estimated base pay range for this role is listed below.
$148,000—$222,000 USD
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to our Candidate Privacy Notice for more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Eight or more years of professional game design experience with at least one shipped title as primary design owner of player combat/character systems. Proven expertise in creating, tuning, and polishing high-quality player movement, combat, controls, and gameplay balance. Deep expertise in 3rd person narrative games. High proficiency with modern game engines (Unreal, Unity) and scripting for prototyping and iterating gameplay systems. Strong written, verbal, and visual communication skills for cross-discipline collaboration. Intermediate knowledge of 3D modeling programs (Maya) and office software (Microsoft Office Suite, Miro, Confluence).