
// Open Role at Panic Stations
Join Panic Stations as a Senior Technical Artist on a 6-month contract, crafting stunning VFX and developing tools for an unannounced co-op combat game. Work autonomously in a scrappy, collaborative startup environment focused on fun-per-minute gameplay.
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior Tech/VFX Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior Technical Artist that has strong experience creating VFX and development tools to contribute to art production on an exciting unannounced co-op combat game, and support Tech Art on multiple projects across the studio.
Key Responsibilities
1 - Own VFX and Technical Art
You’ll mainly be making the VFX for the game, as well as identifying and creating solutions and tools where needed to speed up the art development pipeline.
Success looks like:
2 - Be a Force Multiplier, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:
3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:
Requirements
Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
- Senior level experience, comfortable working autonomously with high-level direction and championing your area of responsibility. - Ability to support multiple projects and oversee the studio’s Tech Art Pipeline, utilizing emerging technologies. - Broad artistic and technical skillset, including VFX creation, supporting 2D/3D assets, tool creation, automation, and understanding of artistic game development pipelines. - Confident in Unity for creating and hooking up particle systems, using scripting/visual scripting, and diagnosing/fixing VFX issues. - Comfortable in Blender (preferred) or able to transition quickly. - Prioritize speed and efficiency with a project-first mindset. - General understanding of supporting optimization and performance for online multiplayer titles from an art perspective.