
// Open Role at Torn Banner Studios
Join Torn Banner Studios as a Technical UI Designer to craft intuitive and immersive interfaces for "No More Room In Hell 2" using Unreal Engine and UMG. Bring your design expertise to a dynamic team, building engaging game experiences.
The Company
Torn Banner Studios (https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
The Role
We’re looking for a Technical UI Designer to join our team and help build the interface experience for our game, No More Room In Hell 2.
This is a hands-on role focused on designing and implementing game UI directly in Unreal Engine. You’ll work closely with game designers and programmers to create menus, HUDs, widgets, and UI flows that are clear, responsive, and fit the game's visual identity. The ideal candidate has a strong eye for UI design, understands game interfaces, and is comfortable getting into Unreal Engine and UMG to make their work playable and functional.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario
Responsibilities
Requirements
Bonus
Benefits & Perks
To see our team, our office and what we do as a company visit
We are Torn Banner Studios (http://tornbanner.com/careers) .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
Transparency on use of AI and position vacancy
- Professional experience as a UI Designer in the games industry. - Strong understanding of game UI design and visual hierarchy. - Hands-on experience creating and implementing UI in Unreal Engine. - Strong knowledge of UMG (Unreal Motion Graphics). - Comfortable working directly in the Unreal Editor. - Experience building menus, HUDs, widgets, and interactive UI flows. - Ability to work with UI art assets and integrate them into functional interfaces. - Understanding of basic UX principles, particularly around navigation, menus, and player flows. - Experience working on live games and iterating UI based on player needs and feedback. - Comfortable collaborating with programmers, designers, and artists. - Strong attention to detail and a good eye for polish. - Experience shipping and maintaining UI systems on a live game.