
// Open Role at Torn Banner Studios
Lead character rigging and tools development for immersive next-gen games at an independent Toronto-based studio. Collaborate with art and animation teams to create high-quality rigs and deformation systems for expressive, believable characters.
The Company
Torn Banner Studios (https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2, currently in Early Access. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
The Role
We are seeking an experienced and highly motivated Character Rigging/DCC Tools Artist at Torn Banner Studios. As a Character Rigging & Tools Artist you will be responsible for a wide range of tasks and should expect a variety of issues and challenges to tackle across various areas of the game. You’ll be working directly with studio leadership, our animators and the character art department to bring our characters to life. The ideal candidate would have a keen interest in participating in the tools and rigging pipeline as a whole and has a strong sense of quality.
You will play a key role in bringing our characters to life by creating high-quality rigs and deformation systems that support expressive, believable animation. You will collaborate closely with studio leadership, animators, technical artists, and the character art team to develop robust character rigs and continuously improve our rigging pipeline and workflows.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
Requirements
Bonus:
Benefits & Perks
To see our team, our office and what we do as a company visit
We are Torn Banner Studios (http://tornbanner.com/careers) .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
Transparency on use of AI and position vacancy
6+ years of professional experience as a Technical Animator or Character Rigging Artist in the video game industry, preferably on next-generation titles. Strong expertise in Autodesk MotionBuilder and Autodesk Maya, with extensive experience building production-ready character rigs and supporting animation workflows. Advanced scripting skills in Python and MEL for developing, maintaining, and improving animation and rigging tools. Experience providing technical DCC support for animation and rigging tools, troubleshooting production issues, and improving artist workflows. Solid experience working with Unreal Engine, including character integration and animation pipelines. Proven experience designing, building, and maintaining scalable character rigging pipelines and production workflows. Strong understanding of character deformation, skinning, and animation systems. Excellent problem-solving skills with the ability to identify technical challenges and develop practical, efficient solutions. Self-motivated, curious, and proactive, with a passion for research, continuous learning, and exploring new techniques and technologies. Strong communication and collaboration skills, with the ability to work effectively across multidisciplinary teams.