
// Open Role at Torn Banner Studios
Join Torn Banner Studios as a Senior Technical Artist to bridge creative vision with technical implementation, optimizing pipelines and workflows for acclaimed titles like Chivalry 2 within Unreal Engine 5.
The Company
Torn Banner Studios (https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating unique, challenging, and fun gaming experiences.
The Role
We are seeking an experienced and highly motivated Senior Technical Artist to join our team. In this role, you will collaborate closely with Art, Engineering, Design, and Production to bridge the gap between creative vision and technical implementation. You will design, implement and optimize pipelines, shaders, and workflows that enable artists to create performant, scalable content while maintaining visual quality and meeting the technical requirements of our projects.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
Requirements
Bonus
Benefits & Perks
To see our team, our office and what we do as a company visit
We are Torn Banner Studios (http://tornbanner.com/careers) .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
Transparency on use of AI and position vacancy
- 5+ years of professional experience as a Technical Artist within the games industry. - Literacy in programming languages preferably HLSL/ C++/Python or equivalent. - Experience developing and supporting character art pipelines, shaders, rigs, or related character workflows. - Experience shipping at least one AAA or high-quality AA title on PC and/or console platforms. - Experience using custom tools and pipeline solutions for Unreal Engine, Maya, Houdini, or other DCC applications. - Strong understanding of Physically Based Rendering (PBR), shader development, and modern real-time rendering techniques. - Advanced knowledge of Unreal Engine 5, including Blueprints, Materials, Niagara, asset management, and performance optimization workflows. - Strong understanding of performance profiling and optimization techniques for game engines.