
// Open Role at Torn Banner Studios
Join Torn Banner Studios as a Senior Technical Level Designer to bridge the gap between Level Design and Engineering, owning technical implementation of gameplay-focused level actors and Blueprints in Unreal Engine 5 for multiplayer projects.
The Company
Torn Banner Studios (https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy selling title that redefined melee combat in gaming. Since then, we’ve continued to grow and innovate, releasing Chivalry 2 and, most recently, No More Room in Hell 2. Today, our team of around 100 developers is dedicated to creating fun, cinematic and social gaming experiences.
The Role
We are looking for a Senior Technical Level Designer to join our team and help bridge the gap between Level Design and Engineering on a multiplayer game project.
In this role, you will own the technical implementation and architecture in Unreal 5 of gameplay-focused level actors and Blueprints, ensuring they are robust, scalable, maintainable, and aligned with multiplayer best practices. You will work closely with Level Designers and the Code team to translate design requirements into effective technical solutions and will help establish best practices and technical standards for a new project.
This is a senior level role
with strong technical ownership. You should be comfortable navigating the world of code, understanding technical concepts, familiar with scripting in languages like Python, Javascript or C#, and making informed technical decisions within your area of expertise.
Note: While this role can be carried out remotely, candidates are required to be current Ontario or Quebec residents or willing to relocate to Ontario.
Responsibilities
Requirements
Bonus Points
Benefits & Perks
To see our team, our office and what we do as a company visit We are Torn Banner Studios (http://tornbanner.com/careers) .
Torn Banner Studios welcomes and encourages applications from people with disabilities. Accommodations are available on request for candidates taking part in all aspects of the selection process.
Compensation
Transparency on use of AI and position vacancy
- Minimum 5 Years experience working with Unreal Engine in a game development environment. - Strong understanding of Blueprint architecture and best practices. - Experience working on multiplayer games, with a solid understanding of replication and networked gameplay concepts. - Ability to understand technical requirements and translate them into practical Blueprint solutions. - Comfortable working closely with programmers and level designers navigating technical discussions. - Ability to read and understand script code. - Experience creating reusable, scalable, and maintainable gameplay or level actors. - Strong problem-solving skills and the ability to make technical decisions within your area of ownership. - A proactive mindset and the confidence to establish and advocate for technical best practices.